9/27/2023 0 Comments From zbrush to mayaIt is important not to change that slider unless you have a specific reason to do so. (If you left this button off, each UV would be an unmerged point and could cause problems later during rendering.) Leave the Scale slider at the default value. The MRrg button will merge the UV points. To export the level 1 mesh, select Tool + Export, turn on Mrg, and turn off Grp. When exporting an OBJ from your ZTool, be sure you are at the lowest subdivision level or the level you want to generate your displacement map from.Ģ. Begin by exporting the lowest subdivision level of your ZTool from ZBrush as an OBJ file. mental ray comes with Maya and offers extremely powerful rendering options for displacement mapping:ġ. For rendering, we’ll use the mental ray render plug-in. We’ll look at various options for UV mapping as well as methods of replacing the UVs on the ZTool before exporting geometry and displacement maps. In this section, we’ll discuss how to export your mesh from ZBrush as an OBJ file ready to import into Maya. Exporting Your Model from ZBrush Manually
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